101 3-D

  • Select your cameras carefully:
    • The optics and position of the image sensor in housing need to match between the stereo camera pair
    • Gen-lock provides synchronization between individual frames
    • LANC Shepherd can be used for twinning exposure, shutter, focus and zoom
  • Camera rigs:
    • Parallel shooting requires a stereo-bar, which locks cameras in horizontal alignment and make sure to prevent rotational errors – also, the stereo-bar shouldn’t flex or vibrate in windy conditions
    • The use of Camera convergence during stereo shooting create unacceptable keystoning and increased risk of failed shots do to background problems
    • Mirror-box reduce physical separation of cameras for closer subjects
  • Alignment and Symmetry:
    • Depth perception entirely caused by the separation of the two cameras, the 3D rig has to stay leveled and with minimum vibration – specially horizontal vibration and quick camera movement can reduce the depth perception
    • Automatic exposure, auto-focus and image stabilization need to be disabled – because slight changes between the two cameras can have dramatic lost of the 3D effect
    • white-balance, shutter speed, frame-rate, lensing and aperture need to be the same for both cameras
  • Shooting 3D:
    • The minimum distance allowed in front of the stereo camera pair is depended on the camera separation (minimum 15 times the camera separation)
    • The screen plane is located around 30 times the camera separation
    • About 50 times the camera separation is the farthest depth perception
    • A very large camera separation is called “Hyper Stereo” causes a miniaturization artifact
  • Editing 3D:
    • The viewer needs continuity of depth – radical changes of depth between scenes can cause eye strain to the audience
    • rapid cuts can cause motion sickness to the viewer
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3D Film Factory Stereoscopic Certification

In an interview with Shawn Gilmore, director of operations at 3D Film Factory, we learned about their S3D certification course. First we asked him to tell us about the 3D Film Factory: “Since 2008 we’ve been the leader in affordable, professional 3D camera rigs and real-time viewing systems. This is due to the fact that we started out 10 years ago and indie filmmakers and when we got into 3D it was very cost prohibitive. We wanted to make it accessible to all filmmakers. Today we have 7 employees and we’re located in San Diego, California, but spend a lot of time in LA. We’re also a busy full-service stereoscopic production house. In just the past few months we’ve shot 3D gigs for major clients in Africa, South America, Costa Rica, Detroit, Washington DC and of course LA.”

Shawn Gilmore continued: “We employ several high-level, veteran stereographers, many of which have been successfully filming S3D for nearly a decade. Just recently we’ve shot S3D for Discovery in Africa, Chrysler in Detroit, the Pentagon, US Womens Soccer Team for Panasonic and many, many others…”

Then we asked about the certification course: “It’s an intensive, 2-day Training Workshop taught by a veteran stereographer. It begins with plenty of 3D theory and ends with lots of hands-on 3D filming and editing. The goal for us is to immerse participants into the world of 3D filmmaking and teach them as much as possible. To accomplish this, our instructors act as guides, letting them do the shooting. So unlike most other courses – our students spend the majority of time actually filming with beam-splitter and side-by-side rigs.”

We asked Shawn Gilmore if there are any prior experience needed for the course: ”Most of our participants know something about 3D, or have some experience, and then others are complete novices. All of them usually have an upcoming project and need to know more, so we start by assessing where they’re at – then move forward. These are small class sizes of 4-5 so we tailor the instruction to the participants needs. So if you showed up at the class knowing nothing about 3D, or having no camera or filmmaking experience – that’s fine. You’ll walk out 2 days later knowing a lot more than most others and having experience shooting pro style stereo. Our stereographers see it as a challenge to teach.”

We were curious what the course will cover, if it was just equipment hands-on, or if there is also some theoretical information on how to create good S3D: “BOTH – because it takes an understanding of 3D theory and actual hands-on experience to create great 3D. The theoretical and technical, real-world skills go hand-in-hand. Here’s the partial list of topics that they cover:

  • A tour-de-force “the principles of stereoscopic 3D filmmaking”
  • Selecting the correct 3D Rig that integrates with your cameras, or vice versa
  • Calibration and prep; solving gen-lock issues and how it works
  • “Hands-On” — majority of the class is spent shooting with 3D Rigs, beam-splitter & side-by-side
  • Top 3-D shooting secrets & ratios exposed !
  • Depth vs. pop vs. parallax
  • Achieving perfect picture alignment
  • Balancing convergence, parallax & io to achieve comfortable 3D images
  • Re-lighting for 3-D
  • The S3D post-production workflow, S3D editing = FCP vs Cineform vs Avid
  • - AND– all the other nitty-gritty details you need to know to create superior looking, professional 3D — because at the end of the day (workshop) we understand that these training sessions are all about you and your upcoming 3D project. So really — our goal is to teach you everything we know about 3D, while addressing your individual needs and issues — and in the end, make you look good. Or at least, your 3D look good.”

At the end of our interview we ask Shawn Gilmore if he had some tips on stereoscopic 3D film making: ”Most folks who call us tend to be over confident about their 3D filming skills. They’re under the impression that because they know how to shoot 2D — they can shoot 3D ? The problem with S3D that most of it isn’t shot properly, it’s out of alignment, parallax is off, there’s anomalies, violations, etc. It’s too much for the DP to also handle the stereography and the 3D suffers as a result. And when you’re conducting a professional 3D project – you can’t have the 3D suffer. So, I think the best thing you can do, if you’re considering a S3D project, is take a training course.”

Shawn Gilmore: “Our courses open peoples eyes to the reality of 3D filmmaking. They leave with a much better understanding of the whole process, dispel a lot of myths and learn a tremendous amount. It’s a very positive experience.”

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Extremely shallow Depth of Field in Stereoscopic 3D scenes

In an interview with Markus Stone, Head of Production at Inition, he explained shallow Depth of Field in 3-D movie scenes: “I would argue that shallow depth of field does in fact work. The test of course, is to shoot the same image with shallow depth of field and a deep depth of field and compare the differences; which I have done [see below] using a canon 5D Mk2. This camera has quite a large sensor (24 x 36mm) so creating a shallow depth of field should be easy on this camera.
I have reproduced the images below as anaglyph [monochrome – to alleviate any color based retinal rivalry] and as ‘freeeview’ side by side pairs [you can view these on a passive stereo monitor too, but you’ll need to swap the eyes – right goes on the left for freeview pairs].”

First we asked, what is Depth of Field: “When making an image with a lens, there is a distance at which the focus is set. The depth of field (DoF) is how far an object can be from the focal plane (in front or behind), while still remaining in focus.  It is determined by the size of the camera sensor, the focal length of the lens and the T stop.
As shallow depth of field is best achieved with:

  • Large sensors
  • Long Lenses
  • Wide open T stop
  • Focus set to an object reasonably close to camera

A shallow DoF is commonly employed in motion pictures as a tool to separate the subject from a busy background, making the frame feel less ‘cluttered’ than if the entire image were in focus. It guides the eye to where the cinematographer wants the audience to look.”

He continued saying, that shallow DOF is common in close-ups as the lenses are longer. Closeups tend not to be shot on shorter lenses as it distorts the features of the face.
He shot a simple scene with a parallax of about 2% of screen width, which would be suitable for screens up to about 50 inch, he said: “To really get a sense of the stereoscopic effect, try viewing the images full screen. The subject of our scene and the convergence point was set on the Chinese incense burner 0.4m away. The furthest object in the background is 2.46m, and the lens was about 45mm.”

In the first example, (taken at T22) the background is perfectly sharp. Markus Stone says about this picture: “That’s one of the problems with such a large sensor. Even at T22 it can be difficult to get a really deep depth of field – which is the opposite to the problem you have with a camera with a small chip. While not perfectly sharp, it’s sufficiently sharp for our purposes.”
click here to see image full screen

Next shot is the exact same sequence of images at T4:
click here to see image full screen

“Comparing these two sets of images, there is no greater eyestrain or discomfort with the version shot at T4 as compared to those shot at T22. Some people complain that it feels strange to be converging on objects  that are out of focus, as you can in the above images. This brings me back to the point we touched on above. The use of selective focus in film language is to guide the viewers attention. The only time you will see the subject of the shot go out of focus is if the cinematographer is directing your attention to another part of the frame, for example, the ‘monster over the shoulder’ shot. The irresistible force that draws your eye to the monster, rather than continuing to look at our blurry hapless hero in the foreground is the same force at work here. Of course you can force yourself to look at an out of focus section of the image, but the eye seeks resolution by finding the point of focus. It feels wrong in 2D or S3D.”

Markus Stone elaborates: “There is also a practical reason for the use of shallow DoF in 3D live action movies; 99% of all shots on a feature film are generally shot on a beamsplitter rig, where the incoming light path is divided by a half-silvered mirror. One camera sees through the back of the mirror, the other sees the reflection in the mirror. By placing the cameras at a perpendicular 90 degrees with the mirror at 45 degrees between them, it is possible to get the cameras closer together than you could otherwise do by simply putting them next to each other.”

He continues: “A mirror rig takes the light that would typically hit just one camera sensor, and divides it between two, creating a 50% reduction in brightness, or a loss of 1 stop per camera. When shooting on set, this translates to requiring more lights to deliver the same light levels to the camera sensors, and on a big set doubling the output of all your lamps is an expensive proposition for the lighting budget. S3D films where lighting is involved tend to be shot with the iris wider than would otherwise be possible for 2D – which tends naturally towards shallow depth of fields for obvious reasons.

Another common misconception is that if the background is sufficiently blurry you can get away with having more parallax. I took the same series of photographs with an interocular of 24mm, which would give us a background parallax of 6% of image size. First the T22 images;”
click here to see image full screen

Markus Stone: “You’ll notice that there is a lot more 3D depth here, you’ll start to feel the eyestrain that is caused by this image being ‘overcooked’ in terms of 3D. You will need to enlarge the image to experience this as it’s pretty hard to overcook an image in a browser sized image because of the small image size. The disparity necessary to induce parallax based eyestrain in such a small image would first suffer from an unfusable background due to the massive background cropping effect of such large interocular distances before the parallax itself became an issue.”

Markus Stone, shows us the same images at T4:
click here to see image full screen

He comments: “Again, in terms of eye comfort, I find the above images to be equivalent. Observing the out of focus elements is just as uncomfortable to me in 2D as in S3D, but not more so.
To be thorough, I decided to test the same series on a longer lens. Here the T22 image has a visibly soft background, which is why I shied away from using it to compare shallow and deep depth of fields above [as he previously mentioned, with a big sensor it’s difficult to get a deep depth of field – with a long lens, even more difficult]. I moved the camera back and zoomed in to 105mm. At T22 it looks like this;” pointing to the next image:
click here to see image full screen

Now the T4:
click here to see image full screen

Markus Stone: “Here we see that no matter how blurry the background gets, it yields the same result in terms of eye comfort.
In general terms, then we can treat the background the same – no matter how in, or out of focus the background is.  The only time you can disregard the background is if it is completely featureless and undifferentiated in the horizontal plane – like a white cyclorama. The same concepts apply to foreground objects, but the complication of edge violations adds another element of possible confusion. The same principles apply equally to foreground and background objects when we are talking about depth of field alone. Once you add in the other factors to do with negative (foreground) parallax you find that – blurry or not – you must generally use much less foreground parallax; but that opens up another can of worms so perhaps we’d best leave it here for now.”

Markus Stone
Head of Production

Inition
www.inition.com.au

Company Description:
Everything in 3D. Includes Stereoscopic and 3D content Production for film
and broadcast, Interactives, Augmented Reality, 3D scanning and printing,
3D equipment sales.

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3D is a special effect

In an interview with Harry Alpert, Digital 3D Stereographer and Visual Effect Cinematographer (worked on: Independence Day, True Lies, Back to the Future… The Ride, Speed, etc.)  we learned why 3D is an easy switch for Visual Effect professionals. Harry Alpert put it simply:”3D is a special effect!”

He continued: “A Visual Effect Cinematographer already has to be very careful on set, deals with small adjustments and are just used to the drill.. all that is also required for stereoscopic 3D productions.” Harry Alpert continues explaining that an extra field chart, and the additional camera on set really does not matter. He has fiddled on motion control rigs while maintaining the same level of detail and concentration you need setting convergence and interocular in a S3D rig. But he understands, that to archive great digital 3D this level of detail is not something a regular cinematographer is used to and can that be very frustrating for them, as he puts it: “they walk on set adjust a couple of lights and just want to start shooting.” Visual Effect Cinematographer have a smaller learning curve to switch you stereoscopic 3D. It’s the equivalent to training the eye to find miniscule anomalies and make adjustments.

Harry Alpert is staying ahead of the curve and to keep improving his S3D skills, he creates on regular basis—by trial and error, a lot of test footage. He recommends anybody interested in learning digital 3D, to get in as much hours and hands-on with the technology as possible.

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Monitoring

On-set monitoring of two synchronized cameras can make or break the shot. If you can not display your two cameras in different views, then you won’t be able to align your cameras. The ability to switch between right and left camera view, show them both in a blend or anaglyph view, set markers is essential for the alignment of the cameras and prep work for your shot. The OR-901-3GSDI monitor from Marshall is worth the investment. If your cameras have a HD-SDI output signal (ARRI Alexia, Canon FX305, SONY XDCAM EX PMW-EX1R, etc.) then you would just plug the signal of your synchronized cameras into the back of the OR-901-3GSDI field monitor.

If you want a monitor and recorder all-in-one, then the Gemini 4:4:4 Uncompressed Field Recorder/Monitor becomes the perfect solution. It records 1080p60 on to two SSD slots. The 800×480 5″ LCD screen  can display your footage in the following views: Left/Right, Side by Side, Line by Line, Anaglyph and 50/50 Composite.

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